This is a rant based both somewhat on frustration, and clarification of my taste in games, and what I’ve learned about myself working on Iconoclasts, and the motivation for this text stems from playing The Legend of Zelda: A Link Between Worlds.
It’s not very often I am interested in a game…
This rant really opened my eyes about cut scenes in video games. I’ve been seeing more about how many people don’t like cut scenes in video games because it takes away from gameplay and breaks the immersion a game can give you when you’re playing a character in control of all of their actions and all of a sudden you’re view is forced from them.
When the day comes (years from now) where I can actually bring a game together with all of my skills and potentially the help of others, I’ll keep this notion in mind and keep any sort of cut scenes to a minimum if not nonexistent.
Personally, I don’t mind a small amount of cut scenes in the beginning or the end of a game because I like to be shown what I’m working with story and setting wise. I do like how Dead Space did its cut scenes where the camera never leaves the player’s default over-the-shoulder view. It may break gameplay control with that character but only for a small amount of time and it doesn’t completely break the feeling that you are that character because you never lose sight of them the entire playthrough.